Summarize this article with:
Static designs don’t win stakeholder approval. Interactive prototypes do.
Learning how to prototype in Figma transforms flat mockups into clickable experiences that simulate real user flows, test interactions, and communicate design intent without writing code.
Figma’s built-in prototyping tools let you connect frames, add triggers and animations, build overlays, and share interactive previews with your team in minutes.
This guide walks through every step: from accessing Prototype mode to configuring Smart Animate transitions, creating interactive components with variants, and using variables for conditional logic.
By the end, you’ll build high-fidelity prototypes ready for user testing and developer handoff.
How to Prototype in Figma

Prototyping in Figma is the process of creating interactive flows that simulate how users navigate through your designs.
You connect frames with triggers, actions, and animations to build clickable prototypes without writing code.
Designers need this when validating user experience flows, presenting to stakeholders, conducting usability testing, or preparing developer handoff.
This guide covers 13 steps requiring 15-30 minutes and basic Figma knowledge.
Prerequisites
Before you start building your interactive prototype, gather these requirements:
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- Chrome, Firefox, Safari, or Edge browser (or Figma Desktop App)
- At least 2 design frames ready for connection
- Basic familiarity with Figma’s layers panel and right sidebar
- Figma Mirror app (optional, for mobile device testing)
Step One: How Do You Access the Prototype Mode in Figma?
The Prototype tab lives in the right sidebar, directly next to the Design tab.
Click it to switch from design editing to prototype creation mode.
Keyboard shortcut: press Shift + E to toggle between Design and Prototype tabs instantly.
Understanding the Prototype Panel Layout
The panel contains four main sections:
- Flow starting point – defines where your prototype begins
- Interactions – lists all connections from the selected element
- Overflow behavior – controls scrolling settings
- Prototype settings – device frame and background options
This panel becomes your control center for every prototype interaction you build.
Step Two: How Do You Create a Flow Starting Point?
Select the frame where you want your prototype flow to begin.
Look for “Flow starting point” in the right sidebar and click the plus icon.
Alternatively, right-click any frame and select “Add starting point” from the context menu.
Naming Your Flows
Click the flow name to rename it (e.g., “Onboarding Flow” or “Checkout Process”).
Add descriptions by clicking the edit icon next to the flow name.
Multi-flow prototypes need distinct names so team members can test specific user journeys without confusion.
Working with Multiple Flows
Each page in your Figma file supports multiple prototype flows.
Create separate flows for different user interface paths: login, registration, purchase, settings.
When presenting, you can share links to specific flow starting points rather than the entire prototype.
Step Three: How Do You Add Interactions Between Frames?
Select any layer, object, or button you want users to interact with.
This becomes your hotspot, the clickable area that triggers navigation.
Hover over the selected element until you see a small blue circle with a plus icon on the right edge.
Dragging Connections
Click and drag that blue circle (the connection noodle) to your destination frame.
Release when you see the destination frame highlighted.
Figma automatically creates an “On click” interaction with “Navigate to” as the default action.
Using the Interactions Panel
For more control, click the plus icon in the Interactions section of the right sidebar.
This opens the Interaction details modal where you can configure triggers, actions, and animations precisely.
You can add multiple interactions to a single element, like hover states combined with click actions.
Step Four: How Do You Configure Interaction Triggers?
Triggers define what user action starts the interaction.
Figma offers eight trigger types for different interaction patterns.
Click and Tap Triggers
On click / On tap is the default and most common trigger.
Works identically for desktop (click) and mobile (tap) testing.
Use this for buttons, links, cards, menu items, and most navigation elements.
Hover Triggers
While hovering activates when the cursor enters an element’s bounds.
Perfect for tooltip displays, button hover states, and preview cards.
Mouse enter / Mouse leave gives you separate control over what happens when the cursor arrives versus departs.
Press and Hold Triggers
While pressing stays active only while the user holds down the mouse button or touches the screen.
Useful for showing pressed button states or long-press menus on mobile.
Timing and Keyboard Triggers
After delay fires automatically after a set time (in milliseconds).
Great for auto-advancing onboarding screens, splash screens, or timed notifications.
Key/Gamepad lets you assign keyboard shortcuts to prototype actions, useful for desktop app prototypes.
Drag Triggers
Drag responds to click-and-drag or swipe gestures.
Use this for sliders, carousels, card swipe interactions, and draggable UI elements.
Step Five: How Do You Set Interaction Actions?
Actions determine what happens when a trigger fires.
Each action type serves a different purpose in your screen flow design.
Navigate To
The most common action, Navigate to moves the user from one frame to another.
Select any frame in your file as the destination.
This creates the basic click-through prototype that simulates app or website navigation.
Open Overlay
Open overlay displays a frame on top of the current screen without navigating away.
Perfect for modals, dropdown menus, tooltips, alerts, and confirmation dialogs.
You control positioning: centered, manual coordinates, or relative to the trigger element.
Swap and Close Overlay
Swap overlay replaces the current overlay with a different one.
Useful for multi-step modals or tab switching within an overlay.
Close overlay dismisses the topmost overlay and returns to the underlying frame.
Back Action
Back returns to the previous frame in the navigation history.
Acts like a browser back button or mobile back gesture.
Essential for prototyping realistic app flows where users expect consistent back behavior.
Scroll To
Scroll to jumps to a specific element within the same frame.
Use this for anchor links, table of contents navigation, or “scroll to top” buttons.
The destination must be a layer or object within the current frame.
Open Link
Open link navigates to an external URL in a new browser tab.
Useful when your prototype needs to reference live websites, documentation, or external resources.
Set Variable and Conditional Logic

Set variable changes the value of a Figma variable during interaction.
Conditional actions let you create if/then logic based on variable values.
These advanced actions enable dynamic prototypes with form validation, counters, and state management.
Step Six: How Do You Configure Animation Settings?
Animation settings control how your prototype transitions between frames.
The right combination makes interactions feel polished and realistic.
Transition Types
Instant switches frames immediately with no animation.
Dissolve fades between frames; Smart Animate automatically animates matching layers.
Move In, Move Out, Push, Slide In, and Slide Out create directional transitions for mobile app prototypes.
Duration Control
Duration ranges from 1ms to 10000ms (10 seconds).
Most UI transitions work best between 200-400ms; anything longer feels sluggish.
Easing Curves
Easing affects acceleration, whether the animation starts slow, ends slow, or stays constant.
Options include Linear, Ease In, Ease Out, Ease In and Out, and Custom Bezier for fine-tuned control.
Ease Out feels most natural for UI elements entering the screen.
Direction Options
For directional transitions, choose Left, Right, Top, or Bottom.
Match direction to user mental models: next screens slide from right, previous screens from left.
Step Seven: How Do You Use Smart Animate for Complex Transitions?
Smart Animate automatically animates differences between two frames when layers share identical names.
It handles position, size, rotation, opacity, and fill changes without manual keyframing.
Layer Naming Requirements
Layers must have exactly matching names across both frames.
Hierarchy levels must also match; a button inside “Header” won’t animate to a button inside “Footer.”
What Smart Animate Can Handle
- Position changes (X and Y coordinates)
- Size changes (width and height)
- Rotation
- Opacity
- Fill color transitions
Limitations
Smart Animate cannot animate text content changes or completely different objects.
Complex animations with many simultaneous changes may appear janky; simplify when needed.
Step Eight: How Do You Create Overlays in Your Prototype?
Overlays display frames on top of the current screen without full navigation.
They’re the standard approach for modals, popups, hamburger menus, and contextual dialogs.
Positioning Options
- Manual – drag to exact position
- Centered – centers on screen
- Top Left/Center/Right – aligns to top edge
- Bottom Left/Center/Right – aligns to bottom edge
Background and Close Settings
Enable “Add background behind overlay” to dim the underlying content.
“Close when clicking outside” lets users dismiss the overlay by clicking the dimmed area.
Overlay Offset
Use offset values to fine-tune placement relative to the chosen position.
Positive X moves right; positive Y moves down.
Step Nine: How Do You Add Overflow Scrolling to Frames?
Overflow scrolling lets users scroll within a frame when content extends beyond visible boundaries.
Find these settings in the Prototype panel under “Overflow behavior.”
Scroll Direction
Vertical scrolling for long pages and feeds.
Horizontal scrolling for image galleries, card rows, and carousel components.
Both can be enabled simultaneously for two-dimensional scrolling.
Fixed Elements

Apply fixed position when scrolling to headers, sticky navigation bars, and floating action buttons.
Select the layer, open the Prototype panel, and check “Fix position when scrolling.”
Step Ten: How Do You Build Interactive Components with Variants?

Variants let you define multiple states within a single component set.
Adding interactions between variants creates reusable interactive components.
Creating State Variants
Build variants for default, hover, active, focused, and disabled states.
Name the property (like “State”) and each variant value (like “Default,” “Hover,” “Pressed”).
Adding Variant Interactions
In Prototype mode, add interactions directly between variants within the component set.
Use “While hovering” to swap to hover state; “While pressing” for active state.
Benefits
Interactive components carry their interactions everywhere you use them.
No need to rebuild button hover states across dozens of frames; define once, use everywhere.
Step Eleven: How Do You Use Variables and Conditional Logic?
Variables store values that persist across your prototype and change during interactions.
Combined with conditionals, they enable form validation, counters, and dynamic content.
Variable Types
- Boolean – true/false (toggles, checkboxes)
- String – text values (user input, names)
- Number – numeric values (counters, scores)
- Color – color values (theme switching)
Creating Variables
Open the Variables panel from the right sidebar or use Ctrl/Cmd + Shift + V.
Create a new collection, then add variables with names and initial values.
Binding Variables
Right-click any property (visibility, text, width) and select “Set variable.”
The property now responds dynamically when the variable changes.
Conditional Actions
Add a Conditional action type to create if/then logic.
Example: if formComplete == true, navigate to success screen; else, show error overlay.
Step Twelve: How Do You Preview and Test Your Prototype?
Testing reveals broken connections, awkward timing, and missing interactions before you share.
Presentation View
Click the Play button (triangle icon) in the top toolbar or press Ctrl/Cmd + Alt + Enter.
Your prototype opens in Presentation view where you can click through the entire flow.
Inline Preview
Click the small play icon next to any flow starting point for quick canvas preview.
Useful for testing single interactions without leaving your design workspace.
Device Testing with Figma Mirror
Install Figma Mirror on iOS or Android.
Connect to the same account, and your prototype appears on your phone for real-device testing.
Device Frame Options
In Prototype settings, select device frames like iPhone 15, Pixel 8, iPad Pro, or custom dimensions.
The frame wraps your prototype in a realistic device shell during presentation.
Step Thirteen: How Do You Share Your Prototype?
Sharing gets your clickable prototype in front of stakeholders, developers, and test users.
Generating Share Links
Click “Share” in the top toolbar, then “Copy link” under the prototype section.
Anyone with the link can view and interact without a Figma account.
Learn more about sharing Figma prototypes without requiring an account.
Permission Settings
“Anyone with the link” allows open access; “Only people invited” restricts to specific emails.
Viewers can interact and comment but cannot edit the original design.
Sharing Specific Flows
Right-click a flow starting point and select “Copy link to flow.”
Recipients land directly on that flow instead of choosing from multiple options.
Embedding Prototypes
Use the embed code to place interactive prototypes in Notion, Confluence, or documentation sites.
Embeds maintain full interactivity within the host page.
Verification
Before sharing, verify your prototype works as intended.
Connection Check
Look for frames with no incoming connections (dead ends) or missing outgoing links.
Every screen should have a path forward or a clear exit point.
Flow Testing
Click through every possible path from start to completion.
Test edge cases: what happens if users click unexpected areas or navigate backwards?
Animation Review
Confirm transition timing feels natural, not too fast or sluggish.
Check that Smart Animate transitions look smooth without visual glitches.
Device Check
Preview on the target device size to catch overflow issues and touch target problems.
Mobile prototypes need 44x44px minimum tap targets for comfortable interaction.
Troubleshooting
Interactions Not Working in Presentation View
Issue: Clicks don’t trigger any response.
Solution: Verify the hotspot layer is visible (not hidden or 0% opacity) and the connection points to a valid frame.
Smart Animate Looks Glitchy or Jumps
Issue: Objects teleport instead of animating smoothly.
Solution: Match layer names exactly between frames, verify identical hierarchy levels, reduce simultaneously animated elements.
Overlay Appears in Wrong Position
Issue: Modal shows up off-center or partially off-screen.
Solution: Check positioning settings in Interaction details, adjust manual offset values, verify overlay frame dimensions.
Scroll Behavior Not Working
Issue: Content doesn’t scroll despite overflow settings.
Solution: Confirm content extends beyond frame boundaries, verify Overflow behavior is set correctly, check that child elements are positioned outside the visible area.
Prototype Runs Slowly or Lags
Issue: Interactions feel delayed or choppy.
Solution: Reduce interaction count per frame, simplify Smart Animate transitions, decrease image resolution, use Figma Desktop instead of browser.
Related Processes
Continue building your Figma skills with these related guides:
- How to use components in Figma
- How to create variants in Figma
- How to animate in Figma
- How to use auto layout in Figma
- How to make Figma interactive
- How to wireframe in Figma
- How to design a website in Figma
FAQ on How To Prototype In Figma
What is prototyping in Figma?
Prototyping in Figma is the process of connecting design frames with interactions, triggers, and animations to create clickable mockups.
These interactive prototypes simulate user flows without code, allowing designers to test and validate designs before development.
How do I start a prototype in Figma?
Switch to the Prototype tab in the right sidebar using Shift + E.
Select your first frame, add a flow starting point, then drag connections from hotspot elements to destination frames.
Can I prototype for free in Figma?
Yes. Figma’s free plan includes full prototyping features.
You can create interactions, add animations, use Smart Animate, build overlays, and share prototype links without upgrading to a paid account.
What is Smart Animate in Figma?
Smart Animate automatically animates differences between frames when layers share identical names.
It handles position, size, rotation, opacity, and fill changes, creating smooth transitions without manual keyframe animation.
How do I add interactions between frames?
Select a layer or object as your hotspot.
Hover until the blue connection node appears, then drag it to your destination frame. Figma creates an On click > Navigate to interaction by default.
How do I create overlays in Figma prototypes?
Add an interaction and set the action to Open overlay instead of Navigate to.
Choose positioning (centered, manual, or edge-aligned) and enable background dimming if needed for modals.
Can I add scrolling to my Figma prototype?
Yes. Select your frame, open the Prototype panel, and set Overflow behavior to Horizontal or Vertical scrolling.
Content must extend beyond frame boundaries for scrolling to work.
How do I share my Figma prototype?
Click Share in the top toolbar and copy the prototype link.
Recipients can view and interact without a Figma account. You control permissions for viewing, commenting, or restricting access.
What are interactive components in Figma?
Interactive components are component sets with built-in prototype interactions between variants.
Define hover, pressed, or toggle states once, and every instance carries those interactions automatically throughout your prototype.
How do I test my prototype on mobile?
Install Figma Mirror on iOS or Android and sign into your account.
Your prototype appears on your device in real-time, letting you test touch interactions and gestures on actual hardware.
Conclusion
You now have everything needed to prototype in Figma from scratch.
Start with flow starting points, connect frames with triggers and actions, then layer in animations and overlays to simulate real app behavior.
The real power comes from interactive components and variables. These features turn basic click-through prototypes into dynamic experiences with hover states, form validation, and conditional navigation.
Test on actual devices using Figma Mirror. Share links with stakeholders who can interact without creating accounts.
Prototyping catches usability issues before development begins. It aligns teams around interaction patterns and reduces costly revisions later.
Pick one flow in your current project and build a prototype today. Speed comes with practice.
