HTML Game Development
9 articles

Send someone a link, and a VR scene or an AR view can open straight from it. No install, no store listing. That is…

Older articles keep describing the PlayCanvas Editor as closed source. Its frontend has been MIT-licensed on GitHub since 2025 (PlayCanvas blog, 2025). Only the…

Browsers can draw GPU-accelerated 2D and 3D graphics into an HTML canvas element with no plugin, and WebGL is the JavaScript API behind that.…

Open-source and written for JavaScript and TypeScript, Babylon.js is a 3D engine that renders real-time scenes in the browser through WebGL or WebGPU. Physics,…

Poki reported over 100 million players every month in December 2025, across a catalog of more than 1,000 curated games that play in the…

Product configurators, data visualizations, browser games and WebXR experiences all run on ordinary web pages now, and Three.js is behind a lot of them.…

PixiJS draws 2D graphics in the browser on the GPU, through either a WebGL or a WebGPU renderer. The maintainers say it’s a creation…

A browser game has to keep moving while the player does nothing. Enemies patrol, timers count down, animations play and gravity keeps pulling, so…

Phaser draws 2D games in the browser through WebGL and Canvas. It’s open source, and Scenes, physics, input, audio and asset loading all ship…